/UnityDijkstraGridSystem

An implementation of my QUnity and QuestryGameGeneral library making use of the Dijkstra-Map feature to create a highly flexible grid system, so much so that you can even turn it into a non-Euclidean one! My library does not come with this release as this is just an example implementation - please acquire the library first also on my github page.

Primary LanguageC#MIT LicenseMIT

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