Issues
- 3
Breakdown swizzled 8bpp paletted texture data
#154 opened by 316austin316 - 0
Could you talk about konami's skeletal animation format by Reverse Engineering?
#153 opened by zhouhang95 - 1
Is this project still active?
#152 opened by natopwns - 17
CMake include_directories Error
#134 opened - 15
Reverse Engineering file formats
#131 opened by Quaker762 - 29
Problems with building( Cmake and Sdl2)
#136 opened by mrhatkat - 7
Switch from `cmake` to `premake5`
#138 opened by Quaker762 - 3
Game logic hardcoding
#140 opened by Quaker762 - 4
Include required libraries in repository
#137 opened by Quaker762 - 3
file format about silent hill2
#135 opened by captswing - 4
Useless warnings from gcc -Weffc++
#111 opened by z33ky - 5
Consider libfmt for Log
#121 opened by z33ky - 4
Create bugs folder to outline found compiler bugs
#127 opened by Quaker762 - 2
overly careful numeric casts
#120 opened by z33ky - 1
- 0
- 29
pic.arc weird texture headers
#84 opened by Quaker762 - 2
CMakesLists.txt problems
#92 opened by Quaker762 - 2
Arc extraction produces wong output
#91 opened by z33ky - 5
Generic resource loading
#95 opened by z33ky - 13
sh3_arc::LoadFile( ) seeming reads nothing
#43 opened by Quaker762 - 6
Linux support?
#1 opened by neuromancer - 16
Merging workflow
#72 opened by z33ky - 3
Weird input into vfile
#86 opened by Quaker762 - 2
Random questions to the developers
#85 opened by eblanca - 9
- 4
SDL vs glfw
#74 opened by Quaker762 - 4
Bugs to fix
#66 opened by Quaker762 - 7
types.cpp inaccurately loading file
#68 opened by Quaker762 - 1
sub arc and arc section
#46 opened by z33ky - 5
Documentation extraction
#18 opened by z33ky - 2
Use of ffmpeg
#59 opened by Quaker762 - 3
exit() and return from main()
#53 opened by z33ky - 4
enum LogLevel name conflict
#35 opened by Quaker762 - 2
Problem with i686 version (c++ stdlib)
#11 opened by Quaker762