Peaj's Stars
dotnet/maui
.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
dotnet/roslyn
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
NVIDIA/open-gpu-kernel-modules
NVIDIA Linux open GPU kernel module source
sebastianstarke/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
denolehov/obsidian-git
Backup your Obsidian.md vault with git
Demigiant/dotween
A Unity C# animation engine. HOTween v2
marijnz/unity-toolbar-extender
Extend the Unity Toolbar with your own Editor UI code.
proyecto26/RestClient
🦄 A Promise based REST and HTTP client for Unity 🎮
Looooong/Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
cntools/libsurvive
Open Source Lighthouse Tracking System
skills/github-pages
Create a site or blog from your GitHub repositories with GitHub Pages.
Cyanilux/URP_BlitRenderFeature
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
keijiro/DepthInverseProjection
An example showing how to inverse-project depth samples into the view/world space in Unity.
JohnBaracuda/com.baracuda.runtime-monitoring
Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and get its value or state displayed automatically in a customizable and extendable debug UI.
skypjack/skypjack.github.io
skypjack on software
keijiro/Metatex
Metadata-only texture importer for Unity
Pjbomb2/Realtime-Compute-Shader-Unity-PathTracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
widVE/UniCAVE
A Unity3D Plugin for Non-Head Mounted Virtual Reality Display Systems
WAYN-Games/MGM-Ability
keijiro/Metawire
Unity primitive mesh generator as an asset importer (for wireframe primitives)
JonasDeM/EntitySelection
A minimal solution for selecting entities in the unity sceneview. Useful for users using older versions of the Unity entities package.
PhilSA/PolymorphicStructs
skills/reusable-workflows
Make a workflow reusable, call it in another workflow, and use a matrix strategy to run multiple versions.
capnmidnight/ChatGPT-Adventure
A starting prompt for ChatGPT to create a text-adventure game
pablothedolphin/DOTS-Point-Clouds
A Unity Package which provides ECS IComponentData types for storing point cloud data and a ComponentSystem for writing that data to a render texture via compute shader for the VFX graph to render the point cloud.
cronyxllc/DeveloperConsole
A lightweight, in-game developer console for Unity
lukis101/3DVisionAVR
NVIDIA 3D Vision Emitter emulation using AVR microcontrollers
jam3sward/quadifier
OpenGL Quad Buffer Stereo 3D for the Unity Game Engine (and potentially others)
0lento/URP_RendererFeature_SPI_Example
Renderer Feature example for Unity URP that works in VR + SPI by using cmd.DrawMesh API.
karljj1/com.unity.scripting.assembly-tools
Assembly Definition Tools