RevengerWizard's Stars
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
lsalzman/enet
ENet reliable UDP networking library
keith2018/SoftGLRender
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
datenwolf/linmath.h
a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
jpbruyere/vkvg
Vulkan 2D graphics library
grz0zrg/fbg
Lightweight C 2D graphics API agnostic library with parallelism support
tesselode/baton
An input library for LÖVE.
PaoloMazzon/Vulkan2D
2D renderer written in C utilizing Vulkan
facebookarchive/luaffifb
FFI package for Lua 5.1 and Lua 5.2
q66/cffi-lua
A portable C FFI for Lua 5.1+
aaronmjacobs/Boxer
Boxer is a simple library that allows for easy cross-platform creation of message boxes / alerts / what have you.
python-cffi/cffi
A Foreign Function Interface package for calling C libraries from Python.
m-schmoock/lcpp
A Lua C PreProcessor
glfw/gleq
Simple event queue for GLFW 3
japhib/pico8-ls
PICO-8 Language Server
javierguerragiraldez/parseback
A pure-Lua introspection library for LuaJIT's FFI ctype objects
michaelcmartin/bumbershoot
Full source and demonstration code for techniques described on the Bumbershoot Software blog
zhaojh329/lua-ffi
A portable lightweight C FFI for Lua, based on libffi and aiming to be mostly compatible with LuaJIT FFI.
dacap/export-aseprite-file
Little Aseprite script to export the data inside a .aseprite
hood/bump.ts
A collision detection library for TypeScript. Ported from bump.lua.
lonelydevil/vulkan-tutorial-C-implementation
a C implementation from vulkan-tutorial.com
wijiler/Wrenderer
cyevgeniy/luadocs
Lua reference manual
cfnptr/mpmt
Multi-platform multi-threading library, C99 <threads.h> alternative (mutex, cond, thread, pool)
hobby-engine/hobby-script
The scripting language for the (future) Hobby game engine
Lupus/dynasm-example
An example program illustrating standalone usage of DynASM
Large-Guy/Pomegranate-2
Full rework of the Pomegranate Game Engine
RevengerWizard/micro
A framework for making 2D games with chunky pixels in Teascript
starius/lua-yield-in-c-example
Example code of how to yield from C in Lua >= 5.2
J-Vernay/cbump
2D physics library for C/C++, loose adaptation of bump.lua .