Richbabe's Stars
ACskyline/Wave-Particles-with-Interactive-Vortices
A dx12 river renderer using wave particles with interactive vortices.
GPUOpen-LibrariesAndSDKs/FidelityFX-SDK
The main repository for the FidelityFX SDK.
Activision/caldera
Caldera data set from Call of Duty®: Warzone™
PixarAnimationStudios/OpenSubdiv
An Open-Source subdivision surface library.
kvanhoey/ParallelHalfedgeSubdivision
simco50/D3D12_Research
Personal hobby project to experiment with various rendering techniques.
jdupuy/LongestEdgeBisection2D
Longest Edge Bisection Demos
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
nvpro-samples/gl_vk_meshlet_cadscene
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
ClothoSword/AdaptiveSubdivision
Implement GPU ZEN 2 Paper
jdupuy/libcbt
Concurrent data-structure to compute binary trees in parallel
jdupuy/opengl-framework
Cross-platform OpenGL demos
jadkhoury/TessellationDemo
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
AlexSabourinDev/cranberry_blog
A collection of primarily graphics programming focused blog posts.
TheRealMJP/BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
NVIDIAGameWorks/KickstartRT_demo
Repo for KickstartRT demo application
NVIDIAGameWorks/KickstartRT
KickstartRT SDK
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
nvpro-samples/vk_timeline_semaphore
Vulkan timeline semaphore + async compute performance sample
OTFCG/Awesome-Game-Analysis
a comprehensive collection of video game tech analysis resources
redorav/public_source_engines
Game Engines with Source: Learning from the best
JohnClarking/CoolEngines
Awesome list for open source graphic & game engine.
GameTechDev/TAA
Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
wechat-miniprogram/minigame-unity-webgl-transform
Wechat Mini Game Unity engine adapter documents.
playdeadgames/temporal
Temporal Reprojection Anti-Aliasing for Unity 5.0+
gboisse/gfx
A minimalist and easy to use graphics API.
GPUOpen-LibrariesAndSDKs/Capsaicin
AMD ARR team rendering framework
wave-harmonic/water-resources
Resources for water rendering
rawrunprotected/rasterizer
A state-of-the-art software occlusion culling system