RuhanBello's Stars
Unity-Technologies/UnityCsReference
Unity C# reference source code.
dbrizov/NaughtyAttributes
Attribute Extensions for Unity
keenanwoodall/Deform
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Tayx94/graphy
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
alelievr/NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Habrador/Unity-Programming-Patterns
Implementations of programming design patterns in Unity with examples in C# when to use them.
jacobdufault/fullserializer
A robust JSON serialization framework that just works with support for all major Unity export platforms.
NetFabric/NetFabric.Hyperlinq
High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>.
SebLague/Boids
aigamedev/btsk
Behavior Tree Starter Kit
apoch/curvature
A full-featured editor for working with Utility-based AI
rygo6/GTLogicGraph
A generic graph made off the UIElement GraphView built into Unity.
Kodrin/VFX-Essentials
VFX graph workshop in HDRP with samples
active-logic/activelogic-cs
Behavior Trees and Case Logic for C#7
OneManMonkeySquad/UtilityAI
Bare-bones utility AI implementation for Unity3d.
kyubuns/Kuchen
Pub/Sub for Unity
furukazu/UnityCSVReader
CSV Reader for Unity(implemented using C#)
eelstork/BehaviorTrees
Stateless behavior trees for C# 7
CristianKhalilSC/GameProgrammingPatternsWithUnity
FelipeRes/Iti-Machine
__Iti Machine__ is a project of fantsy console like a virtual machine. Iti uses its own architecture and programming language, KIS. Different from a modern machine, this virtual machine is like old console video games dataset and doesn't have a lot of resourses, like garbage collector or memory manager. Then you have the power about the Iti Machine and you can use like you like.