SadColourfulHues
they/them | doing game dev things in Godot | learning stylised 3D and pixel art
Solar Clouds
Pinned Repositories
AI
SadChromaLib.AI. A module implementing AI components for in-game entities. It also features base classes for project-specific behaviour nodes and/or state machines.
Animation
SadChromaLib.Animation. A module implementing procedural methods for animating in-game objects.
Audio
SadChromaLib.Audio. This submodule implements commonly-used audio playback functionality in game-dev.
BTGD
The SadChromaLib/AI submodule's behaviour tree system but for GDscript.
Dialogue
SadChromaLib.Specialisations.Dialogue. A submodule implementing a UI-agnostic dialogue system for my C#-based Godot projects.
DialogueEditor
A standalone editor for Dialogue Script files. (SadChromaLib.Specialisations.Dialogue)
GodotCommons
Common scripts for Godot projects.
SadChromaLib
The super-module of SadChromaLib. It implements a variety of commonly-used features in game development. Its design is based partially from 'Lumbra' (My old Unity C# module). Current target version: Godot 4.2.
SCHLibGD
A collection of utility scripts for my personal GDscript projects. (Current target version: Godot 4.4)
UI
SadChromaLib.UI. This submodule provides common user-interface elements used in my personal game-dev projects.
SadColourfulHues's Repositories
SadColourfulHues/AI
SadChromaLib.AI. A module implementing AI components for in-game entities. It also features base classes for project-specific behaviour nodes and/or state machines.
SadColourfulHues/Animation
SadChromaLib.Animation. A module implementing procedural methods for animating in-game objects.
SadColourfulHues/Audio
SadChromaLib.Audio. This submodule implements commonly-used audio playback functionality in game-dev.
SadColourfulHues/BTGD
The SadChromaLib/AI submodule's behaviour tree system but for GDscript.
SadColourfulHues/Dialogue
SadChromaLib.Specialisations.Dialogue. A submodule implementing a UI-agnostic dialogue system for my C#-based Godot projects.
SadColourfulHues/DialogueEditor
A standalone editor for Dialogue Script files. (SadChromaLib.Specialisations.Dialogue)
SadColourfulHues/Entities
SadChromaLib.Specialisations.Entities: A submodule implementing common entity-related functionality such as health and status effect management.
SadColourfulHues/Godot_FlockTest
A test project that implements entity flocking + steering behaviour. Made in Godot 4 (C#).
SadColourfulHues/GodotCommons
Common scripts for Godot projects.
SadColourfulHues/Input
SadChromaLib.Input. A submodule implementing common input-processing functionality.
SadColourfulHues/Inventory
SadChromaLib.Specialisations.Inventory: A submodule implementing a UI-agnostic inventory and crafting system.
SadColourfulHues/kde_controlcentre_plasma6
A beautiful control centre widget for KDE Plasma directly inspired by the MacOS control centre.
SadColourfulHues/SadChromaLib
The super-module of SadChromaLib. It implements a variety of commonly-used features in game development. Its design is based partially from 'Lumbra' (My old Unity C# module). Current target version: Godot 4.2.
SadColourfulHues/SCHLibGD
A collection of utility scripts for my personal GDscript projects. (Current target version: Godot 4.4)
SadColourfulHues/UI
SadChromaLib.UI. This submodule provides common user-interface elements used in my personal game-dev projects.
SadColourfulHues/pixelatedjam
Game for pixel game jam
SadColourfulHues/RaccoonsRiseUp
Text game being made in Godot 4 C#
SadColourfulHues/CustomResourceStateExample