SadColourfulHues
they/them | doing game dev things in Godot | learning stylised 3D and pixel art
Solar Clouds
SadColourfulHues's Stars
CozyCubeGames/godot-lines-and-trails-3d
3D Lines and Trails for Godot
bluesky-social/social-app
The Bluesky Social application for Web, iOS, and Android
ucupumar/ucupaint
Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.
godot-jolt/godot-jolt
Godot Jolt is a Godot extension that integrates the Jolt physics engine
TokisanGames/Terrain3D
A high performance, editable terrain system for Godot 4.
SadColourfulHues/BTGD
The SadChromaLib/AI submodule's behaviour tree system but for GDscript.
LMMS/assets
Samples, presets, projects and patches for LMMS
SadColourfulHues/SCHLibGD
A collection of utility scripts for my personal GDscript projects. (Current target version: Godot 4.4)
RodZill4/material-maker
A procedural textures authoring and 3D model painting tool based on the Godot game engine
SadColourfulHues/Input
SadChromaLib.Input. A submodule implementing common input-processing functionality.
SadColourfulHues/Audio
SadChromaLib.Audio. This submodule implements commonly-used audio playback functionality in game-dev.
SadColourfulHues/GodotCommons
Common scripts for Godot projects.
SadColourfulHues/DialogueEditor
A standalone editor for Dialogue Script files. (SadChromaLib.Specialisations.Dialogue)
SadColourfulHues/AI
SadChromaLib.AI. A module implementing AI components for in-game entities. It also features base classes for project-specific behaviour nodes and/or state machines.
SadColourfulHues/Animation
SadChromaLib.Animation. A module implementing procedural methods for animating in-game objects.
SadColourfulHues/UI
SadChromaLib.UI. This submodule provides common user-interface elements used in my personal game-dev projects.
jarro2783/cxxopts
Lightweight C++ command line option parser
njanakiev/blender-scripting
Introduction to blender scripting
HungryProton/scatter
Godot engine addon to randomly fill an area with props or other scenes
ramokz/phantom-camera
👻🎥 Control the movement and dynamically tween 2D & 3D cameras. Built for Godot 4. Inspired by Cinemachine.
waylow/boneWidget_temp
Blender add-on for making bone shape
pKrime/Expy-Kit
Blending different Character Rigs together
viniciusgerevini/godot-goap
Goal Oriented Action Planning example in Godot
SadColourfulHues/Entities
SadChromaLib.Specialisations.Entities: A submodule implementing common entity-related functionality such as health and status effect management.
SadColourfulHues/Dialogue
SadChromaLib.Specialisations.Dialogue. A submodule implementing a UI-agnostic dialogue system for my C#-based Godot projects.
SadColourfulHues/Inventory
SadChromaLib.Specialisations.Inventory: A submodule implementing a UI-agnostic inventory and crafting system.
SadColourfulHues/SadChromaLib
The super-module of SadChromaLib. It implements a variety of commonly-used features in game development. Its design is based partially from 'Lumbra' (My old Unity C# module). Current target version: Godot 4.2.
godotengine/godot-monodevelop-addin
Godot Add-in for MonoDevelop and Visual Studio for Mac
Luwx/Lightly
A modern style for qt applications.
ungoogled-software/ungoogled-chromium
Google Chromium, sans integration with Google