SamCZ's Stars
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
davidrmiller/biosim4
Biological evolution simulator
networkprotocol/yojimbo
A network library for client/server games written in C++
PanosK92/SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
PlummersSoftwareLLC/NightDriverStrip
NightDriver client for ESP32
brainboxdotcc/DPP
C++ Discord API Bot Library - D++ is Lightweight and scalable for small and huge bots!
thomasjacquin/allsky
A Raspberry Pi operated Wireless Allsky Camera
hikogui/hikogui
Modern accelerated GUI
mrfaptastic/ESP32-HUB75-MatrixPanel-DMA
An Adafruit GFX Compatible Library for the ESP32, ESP32-S2, ESP32-S3 to drive HUB75 LED matrix panels using DMA for high refresh rates. Supports panel chaining.
NVIDIAGameWorks/nvrhi
microsoft/DirectStorage
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
leswright1977/PySpectrometer
Raspberry Pi Spectrometer
steaklive/EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
anydream/il2cpp
A MSIL/C# to C++ converter. Faster than CoreCLR with low memory overhead.(已弃坑.C#是个好语言,然而.NET不是一个干净的平台)
danfis/libccd
Library for collision detection between two convex shapes
ThomasMonkman/filewatch
File watcher in c++
spnda/fastgltf
A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
StudioCherno/Coral
Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in a more modern style, and using .NET Core instead of .NET Framework
mateeeeeee/Adria-DX11
Graphics engine written in C++ using DirectX11
jkremser/nahodny-slusny-cech
Aplikace s prvky UD (umele debility).
codingminecraft/StreamMinecraftClone
A Minecraft Clone developed live on stream at twitch.tv/gameswthgabe
DomRe/galaxy
Real-Time C++20 Game/App Engine. Built on data-driven design principles and agile software engineering.
TheCBProject/EnderStorage
Chukobyte/crescent
A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.
benanil/Castle-Engine
directx11 renderer
AnotherCraft/ac-worldgen
AnotherCraft worldgen system
waitingtocompile/spool
A header only job-based parallelism framework for C++
sczerwinski/wavefront-obj-intellij-plugin
IntelliJ platform plugin for Wavefront OBJ format
vjmuzik/T4_PXP
Teensy 4 Pixel Pipeline