SilverTiger's Stars
adam-p/markdown-here
Google Chrome, Firefox, and Thunderbird extension that lets you write email in Markdown and render it before sending.
jekyll/jekyll
:globe_with_meridians: Jekyll is a blog-aware static site generator in Ruby
akullpp/awesome-java
A curated list of awesome frameworks, libraries and software for the Java programming language.
microsoft/MS-DOS
The original sources of MS-DOS 1.25, 2.0, and 4.0 for reference purposes
nothings/stb
stb single-file public domain libraries for C/C++
winterbe/java8-tutorial
Modern Java - A Guide to Java 8
JoeyDeVries/LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
g-truc/glm
OpenGL Mathematics (GLM)
Kitware/CMake
Mirror of CMake upstream repository
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
KhronosGroup/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
KhronosGroup/Vulkan-Docs
The Vulkan API Specification and related tools
apache/netbeans
Apache NetBeans
nigels-com/glew
The OpenGL Extension Wrangler Library
KhronosGroup/Vulkan-Guide
One stop shop for getting started with the Vulkan API
mattdesl/graphics-resources
:memo: a list of graphic programming resources
LunarG/VulkanSamples
Vulkan Samples
ubisoft/Sharpmake
Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.
g-truc/ogl-samples
The OpenGL Samples Pack
Erkaman/vulkan_minimal_compute
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
JOML-CI/JOML
A Java math library for OpenGL rendering calculations
kvfrans/deepcolor
Automatic coloring and shading of manga-style lineart, using Tensorflow + cGANs
KhronosGroup/Vulkan-Samples-Deprecated
Vulkan sample code
SpinyOwl/legui
Java OpenGL GUI library. Created for using with latest LWJGL (LWJGL 3).
g-truc/glo
OpenGL Overload: OpenGL implementation on top of Vulkan
LunarG/LunarGLASS
LLVM IR and optimizer for shaders, including front-end adapters for GLSL and SPIR-V and back-end adapter for GLSL
JoeyDeVries/LearnVulkan
All code samples learnvulkan.com
light/JOps
Operator Overloading for Java
LWJGLX/debug
Debugging LWJGL3 OpenGL applications
roquendm/JGO-Grabbag
non library of java source targeting game development