SimronThapa
Sr. Data Scientist, Computer Vision Chapter, 3M Computer Science, PhD Louisiana State University
3MSt. Paul, MN
SimronThapa's Stars
facebookresearch/segment-anything
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
eugeneyan/applied-ml
📚 Papers & tech blogs by companies sharing their work on data science & machine learning in production.
fastai/fastai
The fastai deep learning library
d2l-ai/d2l-en
Interactive deep learning book with multi-framework code, math, and discussions. Adopted at 500 universities from 70 countries including Stanford, MIT, Harvard, and Cambridge.
HumanSignal/labelImg
LabelImg is now part of the Label Studio community. The popular image annotation tool created by Tzutalin is no longer actively being developed, but you can check out Label Studio, the open source data labeling tool for images, text, hypertext, audio, video and time-series data.
kmario23/deep-learning-drizzle
Drench yourself in Deep Learning, Reinforcement Learning, Machine Learning, Computer Vision, and NLP by learning from these exciting lectures!!
wenbihan/reproducible-image-denoising-state-of-the-art
Collection of popular and reproducible image denoising works.
erichlof/THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
Cloud-CV/EvalAI
:cloud: :rocket: :bar_chart: :chart_with_upwards_trend: Evaluating state of the art in AI
ialhashim/DenseDepth
High Quality Monocular Depth Estimation via Transfer Learning
openglredbook/examples
Examples for the OpenGL Red Book
reshamas/fastai_deeplearn_part1
Notes for Fastai Deep Learning Course
taki0112/Densenet-Tensorflow
Simple Tensorflow implementation of Densenet using Cifar10, MNIST
rogerallen/raytracinginoneweekendincuda
The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.
straaljager/GPU-path-tracing-with-CUDA-tutorial-4
Optimised BVH traversal + HDRI environment mapping
straaljager/GPU-path-tracing-with-CUDA-tutorial-3
The code in this tutorial implements a BVH acceleration structure
multiprecision/sph_opengl
SPH simulation in OpenGL compute shader.
multiprecision/sph_vulkan
SPH simulation in Vulkan compute shader.
piellardj/navier-stokes-webgl
Stable fluid simulation on GPU using WebGL.
adrianensis/ThiefEngine
University Final project - JavaScript + WebGL 2D Game Engine.
a1ex90/Fluids3D
a real-time 3d fluid simulation with visualization
charlesliwang/CUDA-Path-Tracer-BVH
CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more
knupel/Navier_Stokes_Jos_Stam_imp
Navier-Stokes implementation for Processing based on Jos Stam work
Wumpf/fluidwebglts
A 2D navier stokes fluid experiment with WebGL and Typescript.
benwu95/mesh-smoothing
cociorbaandrei/Opengl-Wave-Equation
joaovbs96/Path-Tracer
Implementation of Peter Shirley's 'Ray Tracing in One Weeked'
SimronThapa/THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
SweenEy1130/Theia
Ray tracing rendering for Water & Mirror Spheres
tsoprano/Spring-Hibernate-Prototype
Simple DB app with Spring and Hibernate Framework