SrinivasPrabhu794's Stars
mrdoob/three.js
JavaScript 3D Library.
parcel-bundler/parcel
The zero configuration build tool for the web. 📦🚀
sudheerj/reactjs-interview-questions
List of top 500 ReactJS Interview Questions & Answers....Coding exercise questions are coming soon!!
yewstack/yew
Rust / Wasm framework for creating reliable and efficient web applications
AllThingsSmitty/css-protips
⚡️ A collection of tips to help take your CSS skills pro 🦾
statelyai/xstate
Actor-based state management & orchestration for complex app logic.
pmndrs/use-gesture
👇Bread n butter utility for component-tied mouse/touch gestures in React and Vanilla Javascript.
nv-tlabs/GET3D
pmndrs/postprocessing
A post processing library for three.js.
bytecodealliance/javy
JS to WebAssembly toolchain
webgpu/webgpu-samples
WebGPU Samples
stackgl/headless-gl
🎃 Windowless WebGL for node.js
guybedford/es-module-shims
Shims for new ES modules features on top of the basic modules support in browsers
paulirish/break-on-access
break on access to a property
agneym/playground
A simple playground for HTML, CSS and JavaScript supporting module imports.
ThatOpen/web-ifc-viewer
Graphics engine and toolkit for client applications.
vcg-uvic/viper
Open-source code for VIPER -- Volume Invariant Position-based Elastic Rods
pmndrs/react-three-editor
🔌 A one of a kind scene editor that writes changes back into your code
rose-compiler/rose
Developed at Lawrence Livermore National Laboratory (LLNL), ROSE is an open source compiler infrastructure to build source-to-source program transformation and analysis tools for large-scale C (C89 and C98), C++ (C++98 and C++11), UPC, Fortran (77/95/2003), OpenMP, Java, Python and PHP applications.
ThatOpen/web-ifc-three
The official IFC Loader for Three.js.
pmndrs/react-three-offscreen
📺 Offscreen worker canvas for react-three-fiber
AryanpurTech/BlueEngine
Blue Engine is a general-purpose and easy-to-use graphics engine written in rust.
coconut-xr/koestlich
user interfaces for three.js
Scrawk/Marching-Cubes-On-The-GPU
A implementation of the marching cubes algorithm on the GPU in Unity.
PacktPublishing/Learn-Three.js-Fourth-edition
Learn Three.js, Fourth edition, published by Packt
leochocolat/three-msdf-text-utils
Utility classes for Text rendering in Three.js using Bitmap fonts and MSDF (multi-channel signed distance fields).
meta-quest/reality-accelerator-toolkit
RATK (Reality Accelerator Toolkit) simplifies the integration of Mixed Reality experiences in WebXR, making it easier for developers to bring their MR ideas to life.
greggman/webgpu-memory
Track your WebGPU memory usage
bhushan6/babylon-msdf-text
library to render text in Babylon js using MSDF technique
YogiOnBioinformatics/ProteinVR
Protein Virtual Reality is a University of Pittsburgh project with Dr. Jacob D. Durrant that is the world's first anatomical and protein visualization VR program tailored for collegiate-biology courses.