SuboptimalEng's Stars
codecrafters-io/build-your-own-x
Master programming by recreating your favorite technologies from scratch.
karanpratapsingh/system-design
Learn how to design systems at scale and prepare for system design interviews
motion-canvas/motion-canvas
Visualize Your Ideas With Code
PavelDoGreat/WebGL-Fluid-Simulation
Play with fluids in your browser (works even on mobile)
fogleman/primitive
Reproducing images with geometric primitives.
utilForever/game-developer-roadmap
Roadmap to becoming a game developer in 2022
Orillusion/orillusion
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
chrxh/alien
ALIEN is a CUDA-powered artificial life simulation program.
0hq/WebGPT
Run GPT model on the browser with WebGPU. An implementation of GPT inference in less than ~1500 lines of vanilla Javascript.
keenanwoodall/Deform
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
nkallen/plasticity
Sergio0694/ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! π
patriciogonzalezvivo/lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
gl-transitions/gl-transitions
The open collection of GL Transitions
fogleman/sdf
Simple SDF mesh generation in Python
evanw/lightgl.js
A lightweight WebGL library
SebLague/Slime-Simulation
cinight/MinimalCompute
Xibanya/ShaderTutorials
Shaders For People Who Don't Know How To Shader, a tutorial series for beginners!
Robert-K/gpu-particles
A GPU Particle System for Unity β¨capable of simulating and rendering millions of particles at once π₯
evanw/webgl-path-tracing
Path tracing in GLSL using WebGL
alaingalvan/webgpu-seed
πΊπ± An example on how to render a hello triangle with WebGPU.
Graphics-Programming-Virtual-Meetup/resources
Graphics Programming Resources List
DQLin/VolumetricReSTIRRelease
Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"
diharaw/volumetric-clouds
SebLague/VidTools
kishimisu/WebGPU-Fluid-Simulation
Implementation of Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.
nopjia/WebGL-Volumetric
WebGL Volumetric Renderer
PWhiddy/Raymarch-Engine
Minimal ray-traced game engine with gravity affected rays
danielesteban/voxelmarch