Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
C#MIT
Pinned issues
Issues
- 1
DX12 - GPU State management
#167 opened by Syncaidius - 1
DX12 - Command queue management
#166 opened by Syncaidius - 1
DX12 - Windowing Support
#163 opened by Syncaidius - 0
DX12 - HLSL shader compilation
#168 opened by Syncaidius - 0
Documentation and examples
#248 opened by perdub - 0
DX12 - Render Surfaces
#172 opened by Syncaidius - 0
DX12 - Swap-chain initialization
#162 opened by Syncaidius - 0
DX12 - Resource base types
#164 opened by Syncaidius - 0
Rework Documentation Build
#246 opened by Syncaidius - 0
DX12 - Buffer resources
#165 opened by Syncaidius - 0
DX12 - Texture3D
#171 opened by Syncaidius - 0
DX12 - Texture array support
#173 opened by Syncaidius - 0
DX12 - Texture2D
#170 opened by Syncaidius - 0
DX12 - Texture1D
#169 opened by Syncaidius - 0
DX12 - Device Initialization
#160 opened by Syncaidius - 0
ContentManager - Implement Device Association
#242 opened by Syncaidius - 0
Compute - Multi-GPU Tasking
#211 opened by Syncaidius - 0
Multi-GPU Resource Transfer
#212 opened by Syncaidius - 0
DX12 - Multi-GPU support - Use secondary GPUs to offload compute or geometry streaming tasks
#175 opened by Syncaidius - 0
DX12 - Compute tasking - Use a separate compute command queue for tasking purposes
#174 opened by Syncaidius - 0
Support for Loading Pre-Compiled Shaders
#206 opened by Syncaidius - 0
Unify IWindow and UIWindow events
#214 opened by Syncaidius - 0
Vulkan - Windowing Support
#158 opened by Syncaidius - 1
Fix GitHub Actions Build
#218 opened by Syncaidius - 0
Particle Emitters
#180 opened by Syncaidius - 0
New Render Debug Overlay
#179 opened by Syncaidius - 0
Vulkan - Push Constant Support
#213 opened by Syncaidius - 0
Android - Keyboard Support
#201 opened by Syncaidius - 0
Android - Gamepad Support
#202 opened by Syncaidius - 0
Fix SpriteFont Distortion
#154 opened by Syncaidius - 0
Android - View Support
#198 opened by Syncaidius - 0
Android - Touch Input
#199 opened by Syncaidius - 0
Android - Mouse Input
#200 opened by Syncaidius - 0
Physically-based rendering (PBR)
#144 opened by Syncaidius - 0
TextureData - 3D Data
#196 opened by Syncaidius - 1
Multi-GPU Support
#207 opened by Syncaidius - 0
Vulkan - Swap-chain initialization
#157 opened by Syncaidius - 0
Dynamic shadow mapping / Soft Shadows
#145 opened by Syncaidius - 0
Precomputed shadow/light maps for static geometry
#146 opened by Syncaidius - 0
Inverse Kinematics (IK) support
#152 opened by Syncaidius - 0
Animated/boned mesh support
#151 opened by Syncaidius - 0
GPU-based MSDF text rendering
#150 opened by Syncaidius - 0
Provide Helpers for Rendering Real-time Skyboxes
#148 opened by Syncaidius - 0
Infrastructure for real-time skyboxes
#147 opened by Syncaidius - 0
Compute shader support
#149 opened by Syncaidius - 0
Static Sprite Batching
#181 opened by Syncaidius - 1
Hardware instancing support
#153 opened by Syncaidius - 0
DX12 - Monitor/output detection
#161 opened by Syncaidius - 0
DX12 - Device Detection
#159 opened by Syncaidius - 1
Vulkan - Monitor/output detection
#156 opened by Syncaidius