Pinned Repositories
HexMapGenerator
Demonstration of using several algorithms to create a hexagonal map
Minerals.AutoCommands
Package simplifies development of console tools in C# by automating command parsing
Minerals.AutoCQRS
Simple NuGet package that provides interfaces for implementing the CQRS pattern along with automatic dependency injection and no MediatR package overhead
Minerals.AutoDomain
Simple package that supports the creation of aggregates and entities for the domain layer using an incremental source generator
Minerals.AutoInterfaces
Package for automatic interface generation using an incremental source generator
Minerals.AutoMixins
Package for automatic mixin design pattern generation using an incremental source generator
Minerals.CodeBuilder
Helper package dedicated to source generators that allows automatic tracking of code indentation
Minerals.StringCases
Optimized NuGet package with minimum memory allocation designed to help you convert strings to name cases such as Pascal, Camel, Kebab, Snake, Macro, Train and Title
RoadCreator
This is a simple tool for the Unity editor, allowing you to create the appearance of a road and the path that the created road will follow
SH.StateMachine
(DEPRECATED) State Machine for Unity based on Scriptable Objects
SzymonHalucha's Repositories
SzymonHalucha/Minerals.StringCases
Optimized NuGet package with minimum memory allocation designed to help you convert strings to name cases such as Pascal, Camel, Kebab, Snake, Macro, Train and Title
SzymonHalucha/RoadCreator
This is a simple tool for the Unity editor, allowing you to create the appearance of a road and the path that the created road will follow
SzymonHalucha/Minerals.AutoMixins
Package for automatic mixin design pattern generation using an incremental source generator
SzymonHalucha/HexMapGenerator
Demonstration of using several algorithms to create a hexagonal map
SzymonHalucha/Minerals.AutoCommands
Package simplifies development of console tools in C# by automating command parsing
SzymonHalucha/Minerals.AutoDomain
Simple package that supports the creation of aggregates and entities for the domain layer using an incremental source generator
SzymonHalucha/Minerals.AutoInterfaces
Package for automatic interface generation using an incremental source generator
SzymonHalucha/Minerals.CodeBuilder
Helper package dedicated to source generators that allows automatic tracking of code indentation
SzymonHalucha/SH.StateMachine
(DEPRECATED) State Machine for Unity based on Scriptable Objects
SzymonHalucha/Minerals.AutoCQRS
Simple NuGet package that provides interfaces for implementing the CQRS pattern along with automatic dependency injection and no MediatR package overhead
SzymonHalucha/SH.Serializables
A package for the Unity game engine that provides support for serialization of custom types (e.g. System.Guid)
SzymonHalucha/csharp-source-generators
A list of C# Source Generators (not necessarily awesome) and associated resources: articles, talks, demos.
SzymonHalucha/SH.MapGenerator
(DEPRECATED) Map generator based on Scriptable Object and Compute Shaders
SzymonHalucha/SH.SOArchitecture
Package for the Unity game engine containing implementation of the ScriptableObjects Architecture
SzymonHalucha/UnityExampleMultiplayer
Test project of the multiplayer game mode using SO Architecture and Netcode for GameObjects