This package is for the Unity engine, which provides an architecture based on ScriptableObjects. It simplifies development of modular and customizable games.
- Easy data storage: Store game data in ScriptableObjects that can be edited at runtime without compiling code.
- Modular design: Create modular game components that can be easily combined and reused.
- Take advantage of reactive programming: This architecture makes it easy to implement Event Driven UI approaches.
- Work with a wide range of data types: This package includes ready-to-use ScriptableObjects components for all C# primitive types and supports almost all types serialized by Unity.
- Open the package manager in the Unity engine.
- Click on the add icon in the upper left corner of the manager and select Add package from git URL....
- Paste the following link: https://github.com/SzymonHalucha/SH.SOArchitecture.git.
- Click Add button.
This package has the following modules: Callers, Events, Listeners, ScriptableListeners, Variables.
- bool
- byte
- char
- double
- float
- int
- long
- sbyte
- short
- string
- uint
- ulong
- ushort
- AnimationCurve
- AudioClip
- Color
- Color32
- GameObject
- LayerMask
- UnityEngine.Object
- Quaternion
- Scene
- Vector2
- Vector2Int
- Vector3
- Vector3Int
- Vector4
This package has a built-in tool for generating scripts for custom serialized types, created by a programmer. The generator can be found on the Unity engine window toolbar in the Window tab, under the name SO Architecture Generator.
We use SemVer for versioning. For the versions available, see the branches on this repository.
- Szymon Hałucha - Maintainer
See also the list of contributors who participated in this project.
This project is licensed under the MIT License - see the LICENSE file for details.