TeamWisp/WispRenderer
RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
C++Apache-2.0
Issues
- 0
Constant emissive colors
#401 opened by MeineZ - 0
Lower rendertask count for bloom
#349 opened by DBouma - 1
Shadows out of sync
#299 opened by 161563 - 9
Memory leaks
#387 opened by Nielsbishere - 1
`CreateMaterialPool` doesn't use the size_in_bytes variable. Always allocates 1_mb
#277 opened by VZout - 2
Switching framegraph crash (Fallback Layer)
#376 opened by MeineZ - 1
Scene changer always loads Sponza
#381 opened by 161563 - 0
Black frames
#385 opened by Nielsbishere - 4
Error logging in D3D12 functions
#353 opened by Nielsbishere - 1
Fallback AS crashes on removal of a model
#338 opened by MeineZ - 3
Raytracing normals issue
#242 opened by Nielsbishere - 0
lerping where branching is better
#342 opened by 161563 - 2
Wisp crashes if no imgui.ini file is present
#356 opened by LaisoEmilio - 1
VRAM usage is very high
#248 opened by Nielsbishere - 3
- 0
Consider using linear depth buffer in RTAO
#352 opened by florianschut - 2
frame_graph's FG_DEPS
#340 opened by Nielsbishere - 0
m_skybox_changed variable in D3D12RenderSystem
#341 opened by LaisoEmilio - 0
Multithreading causes issues when allocating from pools located in the render system
#327 opened by VZout - 2
FALLBACK_PTRS is hardcoded to 9
#211 opened by florianschut - 3
Switching frame graphs after resizing breaks.
#300 opened by DBouma - 0
Registry descriptors are missing the `m_` prefix
#328 opened by VZout - 3
Duplicated code
#222 opened by Nielsbishere - 1
- 1
- 1
- 2
~D3D12TexturePool() unloads unstaged textures
#213 opened by sainsay - 1
- 0
Compute pipelines don't transition their render target.
#320 opened by VZout - 1
- 1
Use uints when needed
#288 opened by Nielsbishere - 1
SceneGraph::m_skybox needs to be manually set.
#275 opened by VZout - 0
Mipmapping and variable roughness
#284 opened by Nielsbishere - 1
Ignore imgui.ini
#279 opened by tntmeijs - 0
Barrier management
#269 opened by VZout - 0
Make sure integer types are correct
#268 opened by VZout - 0
Switch to full screen works inconsistently
#221 opened by florianschut - 2
UpdateTransform remove used_quaternion flag
#237 opened by sainsay - 1
Raytracing reflection rays return invalid data.
#250 opened by DBouma - 1
Self intersection in hybrid
#239 opened by Nielsbishere - 2
Change the name of the repository
#203 opened by tntmeijs - 3
Terrible performance on GTX 960M
#246 opened by Nielsbishere - 1
More visually pleasing README.MD
#204 opened by tntmeijs - 3
Textures take too much space
#226 opened by Nielsbishere - 0
Material Unload
#212 opened by MeineZ - 0
Hybrid & Path tracing doesn't work with material constants if you don't set a texture as well.
#209 opened by VZout - 1
Material has duplicated flags
#230 opened by Nielsbishere - 0
- 0
- 0
Counting rays
#205 opened by Nielsbishere