ThornboroughA
VR developer & technically-inclined 3D artist. Interested in Korean history.
Team LeeboroUSA & Korea
ThornboroughA's Stars
mlabonne/llm-course
Course to get into Large Language Models (LLMs) with roadmaps and Colab notebooks.
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
MrNeRF/awesome-3D-gaussian-splatting
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
unity3d-jp/UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.9 Release
facebookresearch/audio2photoreal
Code and dataset for photorealistic Codec Avatars driven from audio
aras-p/UnityGaussianSplatting
Toy Gaussian Splatting visualization in Unity
coolzilj/Blender-ControlNet
Using ControlNet right in Blender.
oculus-samples/Unity-DepthAPI
Examples of using Depth API for real-time, dynamic occlusions
Erindale/Gamepad-Reader
Read gamepad inputs into Blender and Geometry Nodes
prismspecs/protest-generator-v2