Tugcga/Path-Finder
Python and AssemblyScript implementations of path finding and collision avoidance algorithms in navigation meshes
TypeScript
Issues
- 1
avoiding specific coordinates in the navigation mesh search_path function
#19 opened by AleksanderKamienski - 5
error in bake: list index out of range
#17 opened by lhmd - 3
navmesh-explorer missing
#16 opened by cadop - 6
how to covert a png image to geometry data?
#15 opened by wkingnet - 10
- 2
delete agents problem
#13 opened by AleksanderKamienski - 4
Distance of Point to Node Calculated Incorrectly
#12 opened by bryantek - 4
Pathfinder-simulation uses "system time"
#11 opened by MacBlub - 3
- 1
pathfinder.get_all_agents_positions()
#8 opened by unwave - 2
example code to generate navmesh for indoor scene
#10 opened by zkf1997 - 2
Update AssemblyScript to 0.21.4
#7 opened by MaxGraey - 1
pip install pynavmesh
#6 opened by unwave - 1
Generate static file with vertex array, indices array, size array that can be feed into add_geometry as parameters
#4 opened by issacclee - 2
Parsing .obj
#3 opened - 1
"read_from_binary()" function fails when using a .BIN file from PyRecastDetour.
#2 opened by PrivateCaller