Pinned Repositories
SmoothSteeringNavMesh
Using the power of Math, I've redone the logic for a simple NavMeshAgent to make smooth, wide turns towards "corner" waypoints on a path. This mimics Vehicle-like movement for AI Agents.
UnityFlightExample
An example of simple flight controls for my tutorial at https://keithmaggio.wordpress.com/2011/07/01/unity-3d-code-snippet-flight-script/
Godot3DFlightControls
A template for creating Flight Controls in a 3D scene for Godot!
libKMThreadPool
A Win32 ThreadPool I wrote back in 2010 for my tutorial at https://keithmaggio.wordpress.com/code/c-win32-thread-pool-manager/
KMStar
My own implementation of the A* Pathfinding algorithm, for my blog tutorial post found here: https://keithmaggio.wordpress.com/code/a-star-pathfinding/
SuperSimpleStateMachine
A basic Finite State Machine for learning AI or to have really basic AI.
DissolveEffect
A dissolve effect that can melt away Meshes in Unity. Variations created for Standard-esque materials, Unlit materials, and Translucent materials.
UtMan88's Repositories
UtMan88/Godot3DFlightControls
A template for creating Flight Controls in a 3D scene for Godot!
UtMan88/DiscordPolarBear
Polar Bears sit around Holes in the Ice like Petals on a Flower.
UtMan88/DissolveEffect
A dissolve effect that can melt away Meshes in Unity. Variations created for Standard-esque materials, Unlit materials, and Translucent materials.
UtMan88/SmoothSteeringNavMesh
Using the power of Math, I've redone the logic for a simple NavMeshAgent to make smooth, wide turns towards "corner" waypoints on a path. This mimics Vehicle-like movement for AI Agents.
UtMan88/libKMThreadPool
A Win32 ThreadPool I wrote back in 2010 for my tutorial at https://keithmaggio.wordpress.com/code/c-win32-thread-pool-manager/
UtMan88/UnityFlightExample
An example of simple flight controls for my tutorial at https://keithmaggio.wordpress.com/2011/07/01/unity-3d-code-snippet-flight-script/
UtMan88/Misc
Miscellaneous projects, files, code, and so on.
UtMan88/BattleRust
A test project made back in 2017 as my first foray into Rust. Made to network with other clients and play against itself. Never finished.
UtMan88/KMStar
My own implementation of the A* Pathfinding algorithm, for my blog tutorial post found here: https://keithmaggio.wordpress.com/code/a-star-pathfinding/
UtMan88/SuperSimpleStateMachine
A basic Finite State Machine for learning AI or to have really basic AI.
UtMan88/ardustar
Arduboy game, my own clone of Sinistar
UtMan88/breakneck
An elevator simulator