Unable to load addon script from path, this might be due to a code error in that script.
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Currently attempting to load this addon and getting a warning of:
Unable to load addon script from path: 'res://addons/unidot/plugin.gd'. This might be due to a code error in that script. Disabling the addon at 'res://addons/unidot/plugin.cfg' to prevent further errors.
I made an fgx2gltf install, and I found a closing parenthesis that might've caused an error, but neither ended up fixed the error and I don't know what else to try. I'm running Godot 4.1.1-stable for Windows. Hope that I gave enough info, please let me know what to try!
Found the issue:
Ln 53: var nod = get_editor_interface().get_selection().get_selected_nodes()[0] as AnimationMixer
Could not find type AnimationMixer in the current scope.
Makes much more sense, but not sure how to fix it.
OMG that's what I get for coding on 4.2 beta, since 4.2 unifies AnimationTree and AnimationPlayer into a common abstract base class.
removing the type annotation should fix it.
(You can even comment out the whole functiom body and add pass
since that function is just for debugging)