V-Sekai/unidot_importer
Import .unitypackage and other assets designed for Unity Engine as a GDScript addon for vanilla Godot 4.x
GDScriptMIT
Issues
- 0
- 9
- 0
- 7
- 5
Converted meshes have offset origins
#48 opened by TylerKostuch - 0
- 1
- 2
Can't Enable as Addon or Open Project
#41 opened by MadMikeTX - 0
Unpacked prefabs referencing imported meshes with "force humanoid" should use a GeneralSkeleton
#39 opened by lyuma - 0
imported cameras include internal layers above 20
#37 opened by lyuma - 2
- 5
- 1
P_Store_series_02 fail to load
#7 opened by fire - 1
katana fail to load
#6 opened by fire - 3
Assets being mixed up
#32 opened by StanleySweet - 1
Support GraphicsMagick instead of ImageMagick
#28 opened by fire - 2
Unable to load addon script from path, this might be due to a code error in that script.
#30 opened by ArchooD2 - 3
Feature requests: anim and shaders
#14 opened by GeorgeS2019 - 2
- 1
Support for RigidBody3D scale
#21 opened by GeorgeS2019 - 1
Compress textures
#2 opened by fire - 1
Recompute tangents
#1 opened by fire - 1
Make pre-releases
#8 opened by fire - 4
- 2
Which versions of Godot are supported & tested?
#24 opened by danhealy - 3
FBX files are not converting
#23 opened by TheColorRed - 7
Recommend barcoderdev's FBX2glTF
#19 opened by Heus-Sueh - 0
Some models are off by 90 degrees.
#10 opened by lyuma - 1
Disable AnimationTree import in Unidot
#12 opened by fire - 1
Support linux by removing `.exe` extensions
#9 opened by fire - 3
Which godot version use to run this addon?
#11 opened by kienvn - 1
Outdated compared to Godot master
#4 opened by fire - 0
A system will map equivalent Godot shaders
#3 opened by fire