WestonVincze/necro-vs-crown
Necro VS Crown is an ambitious project featuring two distinct game modes. Play as the Necro and survive against a horde of enemies, or play as the Crown and save your kingdom from destruction. Built with Svelte for UI, Phaser for rendering, BitECS for game logic, RxJS for event management, and Colyseus for multiplayer.
TypeScript
Issues
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Add upgrades for Crown
#38 opened - 0
- 0
- 0
Refactor SpellcastingSystem
#35 opened - 1
Create "pause" system and menu
#34 opened - 0
Decide on a consistent data structure
#33 opened - 0
- 0
Refactor "reactive systems"
#31 opened - 1
Build UI event layer
#30 opened - 0
Fix dat.ui cleanup
#29 opened - 0
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Feature: Enemy Spawner
#27 opened - 0
Add ESLint and Prettier
#26 opened - 0
Add Unit testing
#25 opened - 0
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Code cleanup tasks
#23 opened - 0
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- 0
- 0
Add projectiles
#18 opened - 0
Add debug mode
#17 opened - 0
Unit formations
#16 opened - 0
Implement Grid System to track grid data
#15 opened - 0
Drag + Drop cards into game
#13 opened - 0
Implement CrownUI
#12 opened - 0
Add upgrade system
#11 opened - 0
Add verbose spells
#10 opened - 0
Add Phaser GUI for debugging
#9 opened - 0
Scaffold AIBrain State machine
#8 opened - 0
Implement new ECS systems on server
#7 opened - 0
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Create Obstacles
#5 opened - 0
Implement Tilemap Placeholder
#4 opened - 0
Add Cameras to client scenes
#3 opened