XBWxbw's Stars
NVIDIA-Omniverse/PhysX
NVIDIA PhysX SDK
wo1fsea/PyTexturePacker
A Python Texture Packer (TexturePacker)
GPUOpen-Effects/FEMFX
zoubohao/DenoisingDiffusionProbabilityModel-ddpm-
This may be the simplest implement of DDPM. You can directly run Main.py to train the UNet on CIFAR-10 dataset and see the amazing process of denoising.
ZhengYunH/SAM_Extracter
Image Element Extracter based on Segment Anything Model
harrywang/finetune-sd
what I learned about fine-tuning stable diffusion
luweiagi/CNN_LeNet
C++ code of CNN LeNet rewrited from existed matlab code.
CompVis/latent-diffusion
High-Resolution Image Synthesis with Latent Diffusion Models
xiaoshichang/scarlett
A Simple Game Engine Project
acrlw/Physics2D
Physics2D - Simple 2D Physics Simulation for Blog Tutorials.
NVIDIAGameWorks/PhysX
NVIDIA PhysX SDK
weaiken/ebook
classic books of computer science!
xexlax/CG_Project1
cffjiang/ditto
JoeyDeVries/LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
AngelMonica126/GraphicAlgorithm
:octopus: :octopus:图形学论文实现
xiaoshichang/AsunaEngine
SunXLei/SRender
A c++ implemtation of software rasterization application with pbr
tangziwen/CubeMiniGame
HomeBrew C++ 3D Game Engine based on OpenGL & Vulkan
BoomingTech/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
mushe/NiagaraFluid
Fluid simulation(SPH) and water rendering in Unreal Engine 5 Niagara(GPU simulation stage)
NVIDIAGameWorks/Blast
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction
lygyue/Books
My first book for our QQ group
BillEliot/GASDocumentation_Chinese
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
idmillington/cyclone-physics
The Physics engine that accompanies the book "Game Physics Engine Design"
hietwll/LBM_Taichi
Fluid solver based on Lattice Boltzmann method implemented by taichi programming language