YukiSnowy's Stars
tensorflow/tensorflow
An Open Source Machine Learning Framework for Everyone
torvalds/linux
Linux kernel source tree
files-community/Files
Building the best file manager for Windows
TheAlgorithms/C-Plus-Plus
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
nothings/stb
stb single-file public domain libraries for C/C++
rizinorg/cutter
Free and Open Source Reverse Engineering Platform powered by rizin
kimlimjustin/xplorer
Xplorer, a customizable, modern file manager
bombomby/optick
C++ Profiler For Games
gmh5225/awesome-game-security
awesome game security [Welcome to PR]
tirthajyoti/Papers-Literature-ML-DL-RL-AI
Highly cited and useful papers related to machine learning, deep learning, AI, game theory, reinforcement learning
rwengine/openrw
OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
dimforge/nphysics
2 and 3-dimensional rigid body physics engine for Rust.
sebcrozet/kiss3d
Keep it simple, stupid 3d graphics engine for Rust.
Zeal-Operating-System/ZealOS
The Zeal Operating System is a modernized fork of the 64-bit Temple Operating System, TempleOS.
gammasoft71/xtd
Free open-source modern C++17 / C++20 framework to create console, GUI (forms like WinForms) and unit test applications and libraries on Microsoft Windows, Apple macOS and Linux.
tarcisio-marinho/GonnaCry
A Linux Ransomware
elringus/grass-bending
A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect
jamesalbert/HolyC-for-Linux
run HolyC on Linux secularly
khalladay/hooking-by-example
A series of increasingly complex programs demonstrating function hooking on 64 bit Windows. Culminating in a program that hooks mspaint to make it always paint orange.
eglimi/cpptime
A portable, pure C++11 timer component.
LesleyLai/GLGrassRenderer
OpenGL Grass Renderer
maplant/mgf
Matt's Game Framework
sawickiap/WinFontRender
Small single-header C++ library that renders Windows fonts in graphics applications
GameTechDev/DynamicResolutionRendering
DynamicResolutionRendering_source_V3_update
rarietta/OpenGL-Deferred-Shader
This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the image such as: Z-depth, color, screen space position, horizon-based ambient occlusion, normals, bloom, etc. These buffers can then be combined in various ways to post-process render final illuminated/stylized images of the scene.
chrisgilbertjr/spring
a lightweight 2D rigid body physics engine for games.
dalexdm/Project6-Vulkan-Grass-Rendering
bschwind/Graphics-Toolkit
Jbudone/Physique
3d Physics Engine for Javascript
Nightmask3/Physics-Framework
Physics Engine that implements GJK and EPA collision detection, collision resolution using Sequential Impulse Solver, Observer Pattern, C++ Scripting, Entity-Component system. Uses ImGUI for HUD.