ZackMisso
PhD in light transport / rendering. I am interested in the areas of light transport, physical simulation, and game design.
Seattle
Pinned Repositories
2DCapstoneGame
3DCapstone
DebiasingSIGGRAPH2022
This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022
FeignRenderer
A repository for my hobby rendering engine
GradGraphicsFinalProject
Ben Lin and I's Final Project for our Graduate Computer Graphics course. Simulating Fracture using Peridynamics
GradPhysSimFinalProject
ImageEditLib
A small library for storing images and editing them programmatically
NeuralNetworks
Some source code for my research in Neural Networks. This project is basically just me testing my own implementations of the NEAT algorithm which will be used in a much larger project that I will post later
ProgressiveNullTracking_Siggraph2023
The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the Conference Track!
TransmittanceEstimation
A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance
ZackMisso's Repositories
ZackMisso/TransmittanceEstimation
A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance
ZackMisso/DebiasingSIGGRAPH2022
This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022
ZackMisso/ProgressiveNullTracking_Siggraph2023
The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the Conference Track!
ZackMisso/FeignRenderer
A repository for my hobby rendering engine
ZackMisso/GAHeaderLibrary
A small header library for a Genetic Algorithm implementation. For use in some of my future larger projects.
ZackMisso/ImageEditLib
A small library for storing images and editing them programmatically
ZackMisso/L-Systems
A small project for experimenting with L-systems
ZackMisso/PlatformerAI
Machine Learning applied to learning how to play a naive platformer video game
ZackMisso/AudioVisualizer
a simple 2d audio visualizer
ZackMisso/cloud-den
A small repo to generate density grids for participating media -- unrealistic media of course
ZackMisso/DND_Encounter_Sim
ZackMisso/DnD_Name_Generator
A simple name generator for my Dungeons and Dragons shenanigans
ZackMisso/FeignRendererScenes
A repository for custom scenes made for my renderer along with references to which git commit of the renderer each scene is used for. This repo was created to tidy up the actual renderer's repo as that was getting convoluted, and I'd rather treat custom scenes as separate entities from the rest of the renderer
ZackMisso/Femto2D
A small library to do virtual femto photography simulations
ZackMisso/FilmEditingLib
A small library of functions to do minor compositional work on individual frames from some animation renders
ZackMisso/FiralToy
A repository for the shaders that I create on ShaderToy.
ZackMisso/GithubDailyTracker
A small python program to track daily commits and contributions. I am setting a goal of making 1000 insertions or deletions a day and am planning on using this tool to track my progress
ZackMisso/mesh-edit
A small library for quickly centering and editing meshes
ZackMisso/mitsuba
Mitsuba renderer main repository
ZackMisso/MitsubaDiff
Mitsuba 2: A Retargetable Forward and Inverse Renderer
ZackMisso/mpfr_pp
a small wrapper of the mpfr library in C++ to take advantage of operator overloading
ZackMisso/MyWebsite
This is a repository to store the code for my personal website
ZackMisso/nanogui
Minimalistic GUI library for OpenGL
ZackMisso/pagmo2
A C++ / Python platform to perform parallel computations of optimisation tasks (global and local) via the asynchronous generalized island model. This Fork will eventually contain an extension to support arbitrary floating point precision
ZackMisso/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
ZackMisso/ProceduralTexturesGraphEditor
Node Editor using ImGui
ZackMisso/SimpleJavaGameEngineTemplate
This is a small template for a very simple Java Game Engine to be used as a foundation for games or real time apps.
ZackMisso/specular-manifold-sampling
Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob
ZackMisso/StarFaux
A small starfox inspired game in Unreal to keep me sane during Covid
ZackMisso/ZTask
As someone who spends more time planning what they want to work on in their spare time rather than actually doing it, this project's goal is to provide a randomized scheduler for my spare time.