Ordered composites do not greedily evaluate.
Closed this issue · 2 comments
eelstork commented
With a sequence A && B && C, whereas stateless evaluation will move to B without delay if A is done
, the equivalent ordered sequence will only evaluate A, leaving further evaluation to the next frame.
This conflicts with the RoR feature (#35); RoR leniency patches the issue, however this is not ideal.
Fixing this requires changing the ordered composite syntax.
eelstork commented
Reset blocks now implemented. Keeping this open until I can decide whether non-greedy evaluation is still an issue.