NOTE: name has been changed and is under active development in a new repo. [https://github.com/krait-games/hyperion-engine]
Apex Engine (pending name change) is a game engine written in C++. I started writing it about five or six years ago, and for a while I hadn't worked on it. Now, I'm bringing it back and enhancing it quite a bit.
Plans are in place to add support for Vulkan as well as other rendering platforms (currently it runs on OpenGL). I've begun porting it over to Metal as well using MGL.
Feel free to contribute anything - I'd love to have some more eyes on this project! Submit an issue if you run into anything
Procedurally generated terrain plus atomospheric scattering: PBR Scene w/ SSAO: Furball: More procedural terrain: First shot at dynamic reflections: