/SoftGround

High performance runtime collider deformation in Unity

Primary LanguageC#MIT LicenseMIT

Soft Ground

An example of mesh deformation in Unity using Compute Shaders. The deformation is processed for multiple inputs. The example uses Massive Shooting for projectile instancing. The meshes bend under the impacts.

Unity 2022.2.12

Soft Ground

v1.0.0

https://github.com/aleksandrpp/SoftGround