andrew-codes/playnite-web
Self-hosted Playnite companion web app; offering remote control, automation, sharing what’s in your library with friends.
TypeScriptAGPL-3.0
Issues
- 2
- 2
Release 4 only available arm64?
#387 opened - 0
CodeQL scanning is enabled
#386 opened - 0
Changelog highlights breaking changes
#385 opened - 0
Major releases fail release pipeline
#376 opened - 0
- 0
Changelog covers only one release at a time
#370 opened - 0
Discussions and chat are in gitter.im
#364 opened - 0
Shorten pr workflow run times
#363 opened - 0
Increased reliability via automated testing
#348 opened - 0
Removed self-hosted gh action runner image
#346 opened - 0
- 0
fix: broken Mongodb connection
#342 opened - 0
- 0
Smaller playnite-web-app image
#339 opened - 0
- 0
- 0
Support cloud hosted Mongo databases
#332 opened - 0
- 0
- 0
Support ARM Docker images
#329 opened - 0
Release v3.1.4
#324 opened - 1
- 0
Release summary v3.2.0
#320 opened - 0
Package playnite-web as HASS add-ons
#319 opened - 2
- 0
- 0
- 0
Activate game fails with a 500 server error
#308 opened - 1
Icon and favicon
#305 opened - 0
Additional information on game details pane
#304 opened - 0
- 7
- 0
Game library has horizontal scroll bars
#299 opened - 0
- 0
- 0
Game details on home view is broken
#293 opened - 0
Release summary v3.2.0
#290 opened - 0
- 0
- 1
Fix release branching strategy
#279 opened - 0
Dev image broken
#278 opened - 0
- 0
- 0
Sort activation actions alphabetically
#275 opened - 0
v3.0.1 Release summary
#269 opened - 0
- 0
Remove need to store LFS files
#267 opened - 0
v3.1.0 release summary
#265 opened - 0
Update deprecated actions from pipelines
#264 opened