arufus's Stars
NVlabs/instant-ngp
Instant neural graphics primitives: lightning fast NeRF and more
bmild/nerf
Code release for NeRF (Neural Radiance Fields)
billryan/resume
An elegant \LaTeX\ résumé template. 大陆镜像 https://gods.coding.net/p/resume/git
MrNeRF/awesome-3D-gaussian-splatting
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
PixarAnimationStudios/OpenUSD
Universal Scene Description
githubhaohao/NDK_OpenGLES_3_0
Android OpenGL ES 3.0 从入门到精通系统性学习教程
sxyu/svox2
Plenoxels: Radiance Fields without Neural Networks
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
cuda-mode/lectures
Material for cuda-mode lectures
Morakito/Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
GPUOpen-Effects/FidelityFX-FSR
FidelityFX Super Resolution
Themaister/Granite
My personal Vulkan renderer
AngelMonica126/GraphicAlgorithm
:octopus: :octopus:图形学论文实现
madmann91/bvh
A modern C++ BVH construction and traversal library
David-DiGioia/vulkan-diagrams
Diagrams showing relationships between Vulkan objects and how they're used.
wjakob/nori
Nori: an educational ray tracer
NVIDIAGameWorks/RTXGI-DDGI
RTX Global Illumination (RTXGI)
wanmeihuali/taichi_3d_gaussian_splatting
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
NangInShell/VSET
基于Vapoursynth的图形化视频批量压制处理工具,超分辨率,补帧,vs滤镜一应俱全。
Mq-b/Cpp20-STL-Cookbook-src
C++20 STL Cookbook
mateeeeeee/Adria-DX12
Rendergraph-based DirectX 12 graphics engine
mdyao/Awesome-3D-AIGC
A curated list of papers and open-source resources focused on 3D AIGC.
pablode/gatling
Hydra-enabled GPU path tracer that supports MaterialX and MDL
AKGWSB/EzRT
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
shocker-0x15/GfxExp
Sandbox for graphics paper implementation
pmocz/latticeboltzmann-python
Lattice Boltzmann fluid simulation
nvpro-samples/vk_displacement_micromaps
This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_micromap extension.
jiayaozhang/UnrealEngineGPT
mandyxmq/WaveFiber3d
ksalesin/point-line-mis
an implementation of the 2019 EGSR paper "Combining Point and Line Samples for Direct Illumination" by Katherine Salesin and Wojciech Jarosz