arvrschool's Stars
TheCherno/Hazel
Hazel Engine
advimman/lama
🦙 LaMa Image Inpainting, Resolution-robust Large Mask Inpainting with Fourier Convolutions, WACV 2022
godotengine/godot-demo-projects
Demonstration and Template Projects
NVlabs/neuralangelo
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
Chlumsky/msdfgen
Multi-channel signed distance field generator
dreamgaussian/dreamgaussian
[ICLR 2024 Oral] Generative Gaussian Splatting for Efficient 3D Content Creation
TokisanGames/Terrain3D
A high performance, editable terrain system for Godot 4.
aras-p/UnityGaussianSplatting
Toy Gaussian Splatting visualization in Unity
JonathonLuiten/Dynamic3DGaussians
zju3dv/4K4D
[CVPR 2024] 4K4D: Real-Time 4D View Synthesis at 4K Resolution
Totoro97/NeuS
Code release for NeuS
autonomousvision/unimatch
[TPAMI'23] Unifying Flow, Stereo and Depth Estimation
yangjiheng/nerf_and_beyond_docs
wanmeihuali/taichi_3d_gaussian_splatting
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
PJLab-ADG/neuralsim
neuralsim: 3D surface reconstruction and simulation based on 3D neural rendering.
danini/graph-cut-ransac
The Graph-Cut RANSAC algorithm proposed in paper: Daniel Barath and Jiri Matas; Graph-Cut RANSAC, Conference on Computer Vision and Pattern Recognition, 2018. It is available at http://openaccess.thecvf.com/content_cvpr_2018/papers/Barath_Graph-Cut_RANSAC_CVPR_2018_paper.pdf
STORM-IRIT/OpenGR
OpenGR: A C++ library for 3D Global Registration
soimy/msdf-bmfont-xml
Generate BMFont texture and spec XML using msdfgen
snap-research/MobileR2L
[CVPR 2023] Real-Time Neural Light Field on Mobile Devices
zjudmd1015/icp
C++ implementation of 3-dimensional ICP (Iterative Closest Point) method.
donmccurdy/msdf-bmfont-web
Web tool for creation of MSDF bitmap font spritesheets and JSON
Gregjksmith/Iterative-Closest-Point
Implementation of the iterative closest point algorithm. A point cloud is transformed such that it best matches a reference point cloud.
aim-uofa/FrozenRecon
[ICCV2023] 🧊FrozenRecon: Pose-free 3D Scene Reconstruction with Frozen Depth Models
OneEyedEagle/EAGLE-TextureMapping
Patch-Based Optimization for Image-Based Texture Mapping
facebookresearch/worldsheet
Code release for the paper “Worldsheet Wrapping the World in a 3D Sheet for View Synthesis from a Single Image”, ICCV 2021.
kuangzijian/Flow-Based-Video-Segmentation
This is the repository to the paper "Flow based video matting" by Zijian Kuang and Xinran Tie. We proposed to use optical flow and UNet to generate a refined mask for video matting purpose.
JunchenLiu77/NeRRF
NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fields
ChenHoy/pyreg
3D Point Cloud Registration in Python
painfulexistence/msdfgen-wasm
TeamStriked/gtml-msdfgen
MSDFgen bindings for Node.js (gtml-engine).