arycama
Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile
Tantalus SouthAdelaide, South Australia
arycama's Stars
Weesals/GameEngine23
Trying out D3D12 and building a central base for future native graphics tests.
Pjbomb2/TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Dante83/A-Starry-Sky
A Realistic Skybox for A Frame! :D
EricOuellet2/ConvexHull
Code of OuelletConvexHull and its workbench for CodeProject article
CGAL/cgal
The public CGAL repository, see the README below
NVIDIAGameWorks/SpatiotemporalBlueNoiseSDK
jdupuy/opengl-framework
Cross-platform OpenGL demos
cg-tuwien/TAA-STAR
C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques
JoachimCoenen/Cat-PostProcessing
various post-processing effects for Unity
FlaxEngine/FlaxEngine
Flax Engine – multi-platform 3D game engine
bartwronski/PoissonSamplingGenerator
Simple Poisson-like distribution generator for various rendering scenarios and sampling (disk, square, grid, repeating grid)
Polish-Miko/GravityEngine
my dx12 playground
erickTornero/realtime-volumetric-cloudscapes
Implementation of the paper Real-time Volumetric Cloudscapes by Andrew Schneider, given in GPU pro 7
BruOp/3d_programming_references
Just a list of references for 3D programming
jdupuy/dj_brdf
A C++ Microfacet BRDF Fitting and Rendering Library
sebh/UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
kode80/kode80CloudsUnity3D
A realtime volumetric cloud rendering solution for Unity3D.
playdeadgames/temporal
Temporal Reprojection Anti-Aliasing for Unity 5.0+
yangrc1234/VolumeCloud
Volume cloud for Unity3D
cinight/CustomSRP
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
Fewes/BNAO
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
kevinortegren/ClusteredShadingConservative
DirectX 12 light culling technique featured in GPU Pro 7
GuardHei/SRP
A customized forward+ render pipeline for Unity
wolfgangfengel/GPU-Pro-7
Source code repository for the Book GPU Pro 7
ZephyrL/DFAO-unity
Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr
ColinLeung-NiloCat/UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
GPUOpen-LibrariesAndSDKs/TiledLighting11
AMD compute-based tiled lighting sample based on DirectX 11
QianMo/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
GameTechDev/LightScattering
Source code for the light scattering sample
GameTechDev/OutdoorLightScattering
Outdoor Light Scattering Sample