asc-community/VulkanAbstractionLayer
Render graph-based Vulkan API abstraction library
C++BSD-3-Clause
Issues
- 6
- 0
- 1
use human-readable information about render passes in a map. Or make debugging simpler, because it's hard to see and understand hash values as keys and etc
#18 opened by wh1t3lord - 0
Cubemap rendering
#22 opened by MomoDeve - 0
Index buffer support
#21 opened by MomoDeve - 0
cube map support
#14 opened by MomoDeve - 0
image mipmap generation
#4 opened by MomoDeve - 0
full obj loading support
#6 opened by MomoDeve - 0
image formats from DDS loader
#20 opened by MomoDeve - 0
push constants support
#17 opened by MomoDeve - 0
imgui does not support Images
#12 opened by MomoDeve - 1
render graph cannot present depth image
#1 opened by MomoDeve - 0
render graph validation
#16 opened by MomoDeve - 0
std unique is working on unsorted arrays
#15 opened by MomoDeve - 0
implement shadow mapping in example
#5 opened by MomoDeve - 0
render graph transfer node support
#3 opened by MomoDeve - 0
- 0
automatic staging buffer
#10 opened by MomoDeve - 0
- 0