baldurk/renderdoc

Smoothly capture several sequential frame

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Description

When I use "capture 10 sequential frame(s)", the game will be lag or forzen. Is there a way to smoothly operate the game when apply "capture 10 sequential frame(s)"?

Environment

  • RenderDoc version: 1.31
  • Operating System: Windows 11
  • Graphics API: OpenGL

Capturing a frame is an expensive process, except in very small or trivial rendering examples. It will take many seconds to capture a frame so no there is no way to capture 10 frames without any interruption.