Smoothly capture several sequential frame
Closed this issue · 1 comments
WinnieHo commented
Description
When I use "capture 10 sequential frame(s)", the game will be lag or forzen. Is there a way to smoothly operate the game when apply "capture 10 sequential frame(s)"?
Environment
- RenderDoc version: 1.31
- Operating System: Windows 11
- Graphics API: OpenGL
baldurk commented
Capturing a frame is an expensive process, except in very small or trivial rendering examples. It will take many seconds to capture a frame so no there is no way to capture 10 frames without any interruption.