Is about a particle-based physics engine which is created with the help of Ian Millingtons Book "Game Physics Engine Development".
TODO
- Visual Studio 2017
- Nuget Download
- DirectX 11 supported Hardware
Is about a particle-based physics engine which is created with the help of Ian Millingtons Book "Game Physics Engine Development". Purpose was to learn the principles of a particle-based physics engine.
C++Unlicense