/Particle-based-Physics-Engine

Is about a particle-based physics engine which is created with the help of Ian Millingtons Book "Game Physics Engine Development". Purpose was to learn the principles of a particle-based physics engine.

Primary LanguageC++The UnlicenseUnlicense

Particle-based Physics Engine

Is about a particle-based physics engine which is created with the help of Ian Millingtons Book "Game Physics Engine Development".

How to use

TODO

Requirements

  • Visual Studio 2017
    • Nuget Download
  • DirectX 11 supported Hardware