Pinned Repositories
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后端架构师技术图谱
-C-
《C++ 服务器开发精髓》随书配套源码
awesome-cg
BMEngine
code
Game Programming in C++ Code
DataDrivenRendering
Data Driven Rendering repository
DragonECS
C# Entity Component System framework
fixed_math
Fixed point 48.16 bit arithmetic type
ray-tracing-gems-cn
光线追踪精粹(暂定名)
Shiro_GameEngine
LearnGameEngine
blizmax's Repositories
blizmax/AnisotropicHair
blizmax/glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
blizmax/MathsFor3DGameProgramming
Classes and examples related to the book "Mathematics for 3D game programming & computer graphics", ISBN 1-58450-277-0
blizmax/raymarcher
Visualizing volume data with ray marching in real time. C++
blizmax/SSGI
Screen space global illumination for interactive mixed reality
blizmax/nori
Learning about Physically Based Rendering (PBR)
blizmax/SGIVPL
Substitution of Global Illumination by Virtual Point Lights for Interactive Cinematic Lighting
blizmax/P2PServer-wangbojing
blizmax/VolumetricLight
一种基于RayMarching的体积光效果
blizmax/nori-cs187
Physically Based Renderer developed during the CS187 course at Dartmouth
blizmax/BRDFGenerator
BRDF LUT generation for PBR Pipelines
blizmax/SEGI
A fully-dynamic voxel-based global illumination system for Unity
blizmax/glfx
A shader effect compiler for GLSL
blizmax/KCP-Socket
This is a KCP+UDPSocket Wrapper.You can use KCP like UdpSocket for Unity!
blizmax/c-network-programming
Network programming by C (Client, Server, TCP, UDP, CAsyncSocket, Ovelapped, WSAEventSelect, Socket)
blizmax/deep-gbuffers
Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL
blizmax/zengine-1
2D | 3D Game development library
blizmax/DeterminsticPhysicsUnity
Determinstic physics for Unity3D
blizmax/instant_radiosity
Some (simple) global illumination algorithms
blizmax/Monte-Carlo-Path-Tracer
CPU Monte Carlo Path tracing ( C++ )
blizmax/HLSLcc
DirectX shader bytecode cross compiler
blizmax/CubeCraft
blizmax/VoxelConeTracing
Source for my implementation of Voxel Cone Tracing as part of my master thesis.
blizmax/happy
Deferred PBR rendering engine for DirectX 11
blizmax/lighter
LIGHTmap renderER
blizmax/dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
blizmax/Bolt-Physics
Using Physics.Simulate and Photon Bolt
blizmax/kcp-csharp-unity3d
KCP - A Fast and Reliable ARQ Protocol
blizmax/glhelper
Helper & thin abstraction classes for OpenGL 4.5
blizmax/cmake-demo
《CMake入门实战》源码