cesmoak's Stars
huginn/huginn
Create agents that monitor and act on your behalf. Your agents are standing by!
ggerganov/whisper.cpp
Port of OpenAI's Whisper model in C/C++
ssloy/tinyrenderer
A brief computer graphics / rendering course
joonspk-research/generative_agents
Generative Agents: Interactive Simulacra of Human Behavior
BlinkDL/RWKV-LM
RWKV is an RNN with transformer-level LLM performance. It can be directly trained like a GPT (parallelizable). So it's combining the best of RNN and transformer - great performance, fast inference, saves VRAM, fast training, "infinite" ctx_len, and free sentence embedding.
marceloprates/prettymaps
A small set of Python functions to draw pretty maps from OpenStreetMap data. Based on osmnx, matplotlib and shapely libraries.
facebookresearch/nougat
Implementation of Nougat Neural Optical Understanding for Academic Documents
klange/toaruos
A completely-from-scratch hobby operating system: bootloader, kernel, drivers, C library, and userspace including a composited graphical UI, dynamic linker, syntax-highlighting text editor, network stack, etc.
lite-xl/lite-xl
A lightweight text editor written in Lua
sjvasquez/handwriting-synthesis
Handwriting Synthesis with RNNs ✏️
oframe/ogl
Minimal WebGL Library
carefree0910/carefree-creator
AI magics meet Infinite draw board.
everythingishacked/Semaphore
A full-body keyboard using gestures to type through computer vision
basti564/Oculess
Removes account requirements and telemetry from Oculus Quest devices
mgerdes/Open-Golf
A cross-platform minigolf game written in C.
nickm980/smallville
Generative Agents for video games. Based on Generative Agents: Interactive Simulacra of Human Behavior
inconvergent/weir
(deprecated) A system for making generative systems
gkjohnson/three-bvh-csg
A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh
hathora/builder
Multiplayer game framework
jokenox/Goopt
🔍 Search Engine for a Procedural Simulation of the Web with GPT-3.
cosinekitty/astronomy
Astronomy Engine: multi-language calculation of Sun, Moon, and planet positions. Predicts lunar phases, eclipses, transits, oppositions, conjunctions, equinoxes, solstices, rise/set times, and other events. Provides vector and angular coordinate transforms among equatorial, ecliptic, horizontal, and galactic orientations.
fbsamples/sculpting-and-simulations-sample
Sample code that supplements the Sculpting And Simulations talk.
kenji-tojo/rtnpr
benjholla/ColorMixer
A Java implementation of the Kubelka-Munk theory of reflectance for mixing colors
colour-science/MunsellAndKubelkaMunkToolbox
The Munsell and Kubelka-Munk Toolbox
lindemeier/painty
C++ library for non photorealistic rendering. Includes a paint renderer based on Kubelka Munk equations, stroke based rendering algorithms and artistic image filters.
eipporko/Cube
Test using OpenGL, GLFW, GLEW, GLM and PCL
mitsuba-renderer/rgb2spec
A Low-Dimensional Function Space for Efficient Spectral Upsampling
lindemeier/PaintMixer
Digital paint mixing program based on the Kubelka-Munk equations. Implementation of : T. Lindemeier, J. M. Gülzow, and O. Deussen. 2018. Painterly rendering using limited paint color palettes. In Proceedings of the Conference on Vision, Modeling, and Visualization (EG VMV '18). Eurographics Association, Goslar Germany, Germany, 135-145. DOI: https://doi.org/10.2312/vmv.20181263
KineticTactic/marching-cubes-js
An implementation of the Marching Cubes Algorithm in Javascript