chark/scriptable-events
Simple and extensible event system for Unity Engine, implemented via scriptable objects
C#MIT
Issues
- 6
- 0
Optional package support
#32 opened by Edvinas01 - 0
Migrate to UI Toolkit
#31 opened by Edvinas01 - 0
- 0
Add CHARK prefix to namespaces
#20 opened by Edvinas01 - 0
Update documentation to include Addressables
#27 opened by Edvinas01 - 0
Remove Base* prefixes
#28 opened by Edvinas01 - 6
Different behavior in Editor vs Build
#26 opened by njelly - 3
Listen to event without parameters in code
#25 opened by Mattias-TB - 1
Better debug functionality
#6 opened by Edvinas01 - 13
Multi-source event listeners
#22 opened by ChaosCrafter - 1
Bug: Can not search scriptable event in listener
#19 opened by GDdark - 3
Listener component Editor improvements
#17 opened by Edvinas01 - 0
Release 2.1.0
#14 opened by Edvinas01 - 0
Fallback editor not working with Odin
#15 opened by Edvinas01 - 1
Event creator improvements
#18 opened by Edvinas01 - 1
Event icons
#12 opened by Edvinas01 - 0
Add `is` prefix to boolean fields
#11 opened by Edvinas01 - 0
Add support for `Action<TArg>` type listeners
#10 opened by Edvinas01 - 0
Automatic code generation
#5 opened by Edvinas01 - 1
Add Scene events & listeners
#9 opened by Edvinas01 - 2
2020 LTS and generic serialization
#7 opened by Edvinas01 - 3
Prepare for 1.0.0
#1 opened by Edvinas01