chenjd/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
C#MIT
Issues
- 1
我在ECS1.0中使用出现以下问题,请问这要怎么解决
#19 opened by oshellhahaha - 0
如何控制动画只播放1次,尝试使用_AnimLen延时关闭不能精准控制
#18 opened by oshellhahaha - 0
Feature - A demo scene for programmatically changing animations from one to another.
#16 opened by chenjd - 1
URP AnimMapShader Shader Graph version
#17 opened by Kovacs-3d - 2
Known Issue - Unity 2021 not supported
#13 opened by chenjd - 1
SRP not competitive
#15 opened by ZTeam2k1 - 0
Feature - supporting shadows
#12 opened by chenjd - 1
Low end devices are not compatible
#11 opened by GDdark - 2
关于AnimMapShader
#8 opened by beetxm - 0
Blend Shape Issue
#10 opened by smkplus - 0
能否增加阴影与挂点?
#9 opened by wangduoguo - 4
Clicking bake with no feedback
#7 opened by luiginicastro - 1
- 3
VertexLit
#4 opened by mikorigames - 1
Render Error on Unity2019.3.9f1
#5 opened by dongyiqi - 2
对SkinnedMeshRender有作用嘛
#3 opened by dingxiaowei - 2
支持annimator和多材质
#1 opened by mic89 - 3
Bake Prefab 顶点偏移的问题
#2 opened by wuxingogo