Assembly Reload Time
echeg opened this issue · 4 comments
The latest version of the framework has a huge Assembly Reload Time
Test on Unity 2019.4.26f1 2020.2.xx 2020.1.xx
Use https://github.com/chromealex/ecs.example
Profiling tool https://github.com/Unity-Technologies/com.unity.editoriterationprofiler
After update to last version (slow)

In a real case, without debugging. Changing 1 line of code in one case takes 4s, in another 12s.
If you remove Burst and Collections, the time drops from 12s to 8s
Is there anything you can do about this? For fast iteration, an initial compilation time of 12s is very annoying...
And one more question. Is it possible to develop without a Unity? Is it possible to build game logic and framework code (without unity) to DLL?
Turn off auto generate by selecting ME.ECS/Generator/struct components/auto generate
Yes thanks it helps.
"Struct Components
To be able to use struct components in jobs, you need some sort of magic to register all your struct components while project initialization."
those. if i don't use Jobs will everything be ok? )
Hope all is ok
