crud89
Dipl. Ing. (BA), M. Sc.; Professional Software Developer, Researching Virtual Reality and Computer Graphics at TU Chemnitz, Hobbyist Game Dev & GTA Modder
TU ChemnitzChemnitz, Germany
crud89's Stars
ManimCommunity/manim
A community-maintained Python framework for creating mathematical animations.
Immediate-Mode-UI/Nuklear
A single-header ANSI C immediate mode cross-platform GUI library
advimman/lama
🦙 LaMa Image Inpainting, Resolution-robust Large Mask Inpainting with Fourier Convolutions, WACV 2022
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Sanakan8472/copy-dialog-lunar-lander
Play lunar lander in you windows file copy dialog
armory3d/armortools
3D Content Creation Tools
CedricGuillemet/ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Try/OpenGothic
Reimplementation of Gothic 2 Notr
tgfrerer/island
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
htck/bayeux
Historic Tale Construction Kit - opensource and customizable version !
vector-of-bool/cmrc
A Resource Compiler in a Single CMake Script
TheRealMJP/DeferredTexturing
A rendering sample that demonstrates bindless deferred texturing using D3D12
htkseason/VOLDOR
VOLDOR-SLAM is a real-time dense-indirect SLAM system takes dense optical flows as input that supports monocular, stereo and RGB-D video sequence.
simco50/D3D12_Research
Personal hobby project to experiment with various rendering techniques.
compix/VoxelConeTracingGI
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
RavEngine/RavEngine
A fast C++20 3D game engine for modern devices, with wide platform support
knarkowicz/GPURealTimeBC6H
Real-time BC6H compression on GPU
mli0603/BlenderNeuralangelo
Blender addon to inspect and preprocess COLMAP data for Neuralangelo (CVPR 2023)
TAMS-Group/bio_ik
MoveIt kinematics_base plugin based on particle optimization & GA
AmanSachan1/Meteoros
Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.
guybrush77/rapidobj
A fast, header-only, C++17 library for parsing Wavefront .obj files.
moberweger/deep-prior-pp
Improving Fast And Accurate 3D Hand Pose Estimation
sebastianstarke/BioIK
Generic Evolutionary Inverse Kinematics for Unity3D
simondevyoutube/Quick_Grass
CaseySanchez/Unity3D-FABRIK
Unity3D implementation of FABRIK by Andreas Aristidou.
Try/Tempest
3d graphics engine
simondevyoutube/Shaders_Clouds1
vilya/miniply
A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file
arbeitszeit/arbeitszeitapp
A webapp for labour-time calculation.
drwalton/MetamericInpainting
Code implementing the method from "Metameric Inpainting for Image Warping", TVCG 2022