/DXControl

🖌️ A WinForms hybrid control that supports Direct2D and GDI+ drawing

Primary LanguageC#MIT LicenseMIT

D2Phap.DXControl

  • A WinForms control that supports drawing with Direct2D thanks to WicNet.
  • This control has been used in ImageGlass software since version 9.0.

Nuget

Resource links

Features

  • High performance drawing using Direct2D.
  • Names and types are exactly the same as the native concepts of Direct2D (interfaces, enums, structures, constants, methods, arguments, guids, etc...). So you can read the official documentation, use existing C/C++ samples, and start coding with .NET right away.
  • All native COM interfaces are generated as .NET (COM) interfaces, this makes .NET programming easier, but they are not strictly needed.
  • Option to use Software or Hardware render target
  • Supports animation drawing with Direct2D.

Requirements:

  • .NET 6.0, 7.0, 8.0

Installation

Run the command

Install-Package D2Phap.DXControl

Example

Draws a rectangle, then moves it to the right side.

using D2Phap.DXControl;

// create a WinForms custom control that extends from DXCanvas
public class DemoCanvas : DXCanvas
{
    private RectangleF animatableRectangle = new(100, 100, 400, 200);

    public DemoCanvas()
    {
        EnableAnimation = true;
        UseHardwareAcceleration = true;
    }

    protected override void OnRender(DXGraphics g)
    {
        // draw a yellow rectangle with green border
        g.FillRectangle(rectText, Color.FromArgb(100, Yellow));
        g.DrawRectangle(rectText, Color.Green);
    }

    // Update frame logics for animation
    protected override void OnFrame(FrameEventArgs e)
    {
        // animate the rectangle to the right
        animatableRectangle.left++;
    }
}

See Demo project for full details.

License

MIT

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