dafei-qin's Stars
HumanAIGC/AnimateAnyone
Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation
programthink/zhao
【编程随想】整理的《太子党关系网络》,专门揭露赵国的权贵
magic-research/magic-animate
[CVPR 2024] MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model
facebookresearch/audio2photoreal
Code and dataset for photorealistic Codec Avatars driven from audio
hustvl/4DGaussians
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
jpcy/xatlas
Mesh parameterization / UV unwrapping library
zju3dv/4K4D
[CVPR 2024] 4K4D: Real-Time 4D View Synthesis at 4K Resolution
maximeraafat/BlenderNeRF
Easy NeRF synthetic dataset creation within Blender
google/spherical-harmonics
Spherical harmonics library
csbhr/FFHQ-UV
The official repository of our CVPR2023 paper "FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction".
priorMDM/priorMDM
The official implementation of the paper "Human Motion Diffusion as a Generative Prior"
OutofAi/2D-Gaussian-Splatting
A 2D Gaussian Splatting paper for no obvious reasons. Enjoy!
Asparagus15/GaussianShader
code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
RenderMe-360/RenderMe-360
RenderMe-360: Large Digital Asset Library and Benchmark Towards High-fidelity Head Avatars
facebookresearch/VisualVoice
Audio-Visual Speech Separation with Cross-Modal Consistency
nghorbani/soma
Solving Optical MoCap Automatically
astra-vision/CoMoGAN
CoMoGAN: continuous model-guided image-to-image translation. CVPR 2021 oral.
vakdev/VakScript
Spaceglider for League of Legends.
uuembodiedsocialai/FaceDiffuser
HTDerekLiu/neuralSubdiv
prototype code for neural subdivision
chalmersgit/SphericalHarmonics
Spherical harmonics for radiance maps in python (numpy)
sigal-raab/MoDi
Unconditional Motion Synthesis from Diverse Data
facebookresearch/AutoAvatar
AutoAvatar Autoregressive Neural Fields for Dynamic Avatar Modeling
zshn25/compilation-of-3d-mesh-model-resources
A compilation of 3D mesh models found on the web for research purposes
LuMen-ze/Semantic-Gesticulator-Official
HTDerekLiu/surface_multigrid_code
C++ implementation of "Surface Multigrid via Intrinsic Prolongation"
AirGuanZ/SDFGenerator
GPU 3D SDF generator using DirectX 11 compute shader
ifilot/sphecerix
Rotation of spherical harmonics using Wigner-D matrices
HKU-CG/HKU-CG.github.io
https://hku-cg.github.io
LamWS/RayTracingPractice