A metaball simulation for Unity in Universal Render Pipeline.
This project contains a metaball simulation in 2D which uses a custom post-processing effect to render the metaballs. The accompanying tutorial article is available on danielilett.com - follow along on there for more background information on how this effect was created!
This project was created using Unity 2019.3.0f6 and Universal Render Pipeline 7.1.8.
This project and the corresponding tutorial series were written by Daniel Ilett. Follow him on Twitter for more gamedev tutorials!
This project was released on March 28th 2020.