Pinned Repositories
DaoZhang_ProgramNote
小道笔记
DZSmallEngine
一个特别小的研究引擎【用于各种实验】
FidelityFX
A set of AMD provided GPU effects with provided source and sample implementations
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
HoudiniEngineForUnreal
Houdini Engine Plugin for Unreal Engine 4
Prisma
Pepper's ghost live visuals for VRDG #4
Reaktion
Audio reactive animation toolkit for Unity
UE4-Procedural-Audio
Creates meshes procedurally in real-time from audio playing on Windows using Unreal Engine 4. See example videos.
UnrealMaterialPreviewPlugin
daozhangXDZ's Repositories
daozhangXDZ/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
daozhangXDZ/Prisma
Pepper's ghost live visuals for VRDG #4
daozhangXDZ/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
daozhangXDZ/awesome-adb
ADB Usage Complete / ADB 用法大全
daozhangXDZ/awesome-pretrained-stylegan
A collection of pre-trained StyleGAN models to download
daozhangXDZ/BoatAttack
Demo Project using the Universal RP from Unity3D
daozhangXDZ/Cable-Component
Unity cable component implementation similar to the Unreal Engine one based on verlet integration.
daozhangXDZ/ClionSyncSetting
daozhangXDZ/FaceWorks
A middleware library and sample application for high-quality skin and eye rendering
daozhangXDZ/FakeSSS_UnityShader
daozhangXDZ/GAutomator
Automation for mobile games
daozhangXDZ/GPU-Cloth-Simulation
GPU Mass-Spring Simulation Cloth in Unity
daozhangXDZ/libptrace
An event driven multi-core process debugging, tracing, and manipulation framework.
daozhangXDZ/NoiseBall5
Example with Unity 2019.3 new Mesh API
daozhangXDZ/OpenGLES_Examples
The implementation of real-time rendering technologies based on Google Angle(OpenGL ES 3.1) and SDL2
daozhangXDZ/QFramework
Your first K.I.S.S Unity 3D Framework.
daozhangXDZ/RiderSyncSetting
daozhangXDZ/Rsvfx
An example that shows how to connect RealSense depth camera to Unity VFX Graph
daozhangXDZ/SGF
This is a Smart Game Foundation (Not Framework)
daozhangXDZ/shader-bake-unity
Baking run-time shaders into textures in Unity
daozhangXDZ/Stylized-Water
A stylized water shader (and material presets) for Unity.
daozhangXDZ/TexturePaint
Painting directly in mesh textures in Unity 3d with shaders
daozhangXDZ/Unity-GPU-Driven-Pipeline
GPU Driven Pipeline study from GDC 2015 & GDC 2016
daozhangXDZ/unity-texture-packer
:hammer: Utility to combine color channels from different textures into a single output.
daozhangXDZ/Unity3DTiles
A 3D Tiles implementation in Unity
daozhangXDZ/UnrealEngine--Waypoints
A blueprint module for visualizing nav paths in Unreal Engine
daozhangXDZ/Voxelman
Unity ECS + C# Job System example
daozhangXDZ/VSCODE_Studio
VSCode软件的设置和配置
daozhangXDZ/WAC
UE4 Visualization Plugin - Windows Audio Capture (WAC) is an Unreal Engine 4 plugin that captures live audio from the windows default audio device and analyse it to frequency values.
daozhangXDZ/WaterSimulation
A simulation of water using gerstner waves implemented in Unity.