Pinned Repositories
DaoZhang_ProgramNote
小道笔记
DZSmallEngine
一个特别小的研究引擎【用于各种实验】
FidelityFX
A set of AMD provided GPU effects with provided source and sample implementations
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
HoudiniEngineForUnreal
Houdini Engine Plugin for Unreal Engine 4
Prisma
Pepper's ghost live visuals for VRDG #4
Reaktion
Audio reactive animation toolkit for Unity
UE4-Procedural-Audio
Creates meshes procedurally in real-time from audio playing on Windows using Unreal Engine 4. See example videos.
UnrealMaterialPreviewPlugin
daozhangXDZ's Repositories
daozhangXDZ/Reaktion
Audio reactive animation toolkit for Unity
daozhangXDZ/AnisotropicStandardShader
A modified version of Unity's Standard Shader using an Anisotropic GGX BRDF.
daozhangXDZ/glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
daozhangXDZ/haste-plugin-ue4
daozhangXDZ/Lowpoly-Water-Unity
Low poly water with edge/shore blend. Similar to the awesome water in Monument Valley.
daozhangXDZ/NetPeer
增加NetPeer插件(TCP Socket Client)在UE4.17版本的支持。
daozhangXDZ/open_day_sharing
daozhangXDZ/Procedural-Cave-Generation
daozhangXDZ/Python_Exam
daozhangXDZ/Python_Studio
python的研究
daozhangXDZ/realtime-celestial-rendering
🌌 A paper describing a technique to render a parametric celestial skybox with the ability to light environments similar to natural color corrected images from telescopes. Featured in 3DUI 2017.
daozhangXDZ/TerrainGenerator
[UE4] Terrain Generator using Marching Cubes
daozhangXDZ/ToonShading
A collection of "Toon" shaders for Unity based on a stepped PBR approximation.
daozhangXDZ/TsiU_AIToolkit_CSharp
AIToolkit for Unity
daozhangXDZ/Unity5Effects
daozhangXDZ/UnityComputeShaderTest
Unity Compute Shader Realtime Ray Tracing