/dgVoodoo2

Glide/DirectX implementation on D3D11/12

Primary LanguageC++

dgVoodoo2

I don't have time for this project so I put it into archived state for a while. There is no point to have new issue entries waiting for answers in vain.

Glide/DirectX implementation on D3D11/12

  • Play your old Glide and DirectX games even on the latest, modern version of Windows.
  • Glide, Glide2, Glide3 and Glide3 Napalm versions are available
  • DirectDraw, D3D3/5/6/7, D3D8 and D3D9 are all available too
  • Good compatiblity with the original libraries, I think.
  • You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
  • Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.
  • You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.
  • For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just apply simple pixel multiplication.
  • You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.

Thanks for the Vogons community for providing me useful feedbacks!