dfranx/SHADERed

Multithread Analyzer

Zi7ar21 opened this issue · 0 comments

Hello! SHADERed has been really awesome for debugging a shader that I've known to work on other systems but is broken on NVIDIA. Anyways, I noticed that when I open htop while the Analyzer is running that only one thread is being utilized. I'm not sure how easy it would be to multithread the Analyzer, but I'm sure it could be accelerated by virtualizing multiple pixels at once.