dfranx/SHADERed

Post your screenshots / shaders here

dfranx opened this issue Β· 17 comments

Post your screenshots, shaders or templates here!

Don't have a lot to show but here's some wip temporal AA πŸ˜…

grafik

That looks amazing! Well done!

hacked together some shadows:

grafik

I spent my day writing this essay/tutorial about SHADERed.

It includes code to generate this image:
render

Using OpenGL shaders to make glyphs for an OpenType font, the easy wayβ€”or, in which a fat idiot learns that OpenGL isn’t actually that hard.

Just wanted to drop a comment to you saying nice job on the new shader debugger!
It's awesome and now I have a way of debugging Vulkan glsl shaders for my game!

Nicely done!

Pointer and ObjectProperty variables in action:
NewExample

SHADERed v1.3.3 now has VertexBuffer item:
VertexBuffer2

Which can be used to achieve something like this:
Deformation

The light shader that I showed in one of the posts above running in the browser: https://shadered.org/view?s=qtAFNPvHIE

image

Bayer pattern demosaicing
image

Some relatively simple volumetric, prototyping in Shadered before moving it tool for generating subUV particle spritesheet
https://user-images.githubusercontent.com/11531707/136111498-d95000ad-a3ff-409e-95bf-b76bb3986c11.mp4

Temp1
Shadow mapping with SHADERed, thanks dfranx for his generous help!!!

hful commented

Beautiful fluid simulation
as215111221

hful commented

SHADERed-2022-05-20-17-11-10-85
Protean clouds by nimitz

hful commented

SHADERed-2022-05-20-17-22-51-63
Mobius Transformation

fog.mp4

volumetric fog πŸ™‚